2/1/2024 0 Comments Resident evil saferoom music![]() As I was downstairs getting a drink, I heard them both scream “SHIIIIIIIIIIT!!” when those dogs burst through those windows. ![]() I remember my Dad taking my brother and I to Electronics Boutique to pick up a console with couple of games: Alundra, WipEout, and a second hand copy of a horror game with the most bizarre and unsettling cover art.īeing around 12 years old, I was too cowardly to actually play the game for long but it was pretty funny when, one day, I stepped out of the room as my older brother and a friend went into that corridor. In case you missed it: Laced Records released deluxe double LPs for Resident Evil (GC 2002), Resident Evil 2 (PS 1998), CODE: Veronica X, Resident Evil 0, and 1999's Resident Evil 3: Nemesis (pre-order, shipping April 2020). But there’s something about the production of these tracks - layers of long synth notes making up minor chords - combined with their implementation in the games themselves, that make them indelible and beloved by fans. The ‘90s Resi save room themes only feature two or three chords under a looping, simple melody. And, since the original game’s release in early 1996, we’ve been treated to a wealth of tracks from other games and series that clearly aim for this specific musical vibe. Remarkably the many composers that have touched the Resi series (aka Biohazard out East) have managed to maintain the quality and tonal consistency of save room cues over the course of 23 years. Here are some handy ‘Resi save room music’ playlists for your listening pleasure (different tracks are missing from different platforms): YouTube | Spotify | Apple MusicĪlthough the broad umbrella (boom-tish) of ‘video game music’ covers many different genres, there are trends that cut across the medium: for instance hyped-up ‘boss fight’ music JRPG world map themes tense stealth underscore and 1920’s & ‘30s jazz ( Cuphead, Fallout 3, BioShock etc.)įor us, one such subgenre comprises the intensely moody and evocative pieces that play in Resident Evil ‘save’ or ‘safe rooms’ - little oases of calm where players can breathe easier, reorganise their inventories, and take stock. ![]() To celebrate Resident Evil music coming to vinyl, we explore the anxiety-inducing - yet strangely soothing - save room themes tracks so distinct and well-loved that they, along with similar cues from other games, constitute their own musical subgenre.
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